Our clients trust us

We love to make great things, together.

Our team has decades of experience working with studios and publishers to help bring their ideas to life.

Sony Interactive Entertainment

Sony Interactive Entertainment

FanDuel

FanDuel

Riot Games

Riot Games

Unity

Unity

Electronic Arts

Electronic Arts

Hasbro

Hasbro

PokerGO

PokerGO

Bungie

Bungie

Among Us

Among Us

Roku

Roku

2K

2K

Krafton

Krafton

BlazeTV

BlazeTV

Wizards of the Coast

Wizards of the Coast

Respawn Entertainment

Respawn Entertainment

Professional Bull Riders

Professional Bull Riders

Sony Interactive Entertainment

Sony Interactive Entertainment

FanDuel

FanDuel

Riot Games

Riot Games

Unity

Unity

Electronic Arts

Electronic Arts

Hasbro

Hasbro

PokerGO

PokerGO

Bungie

Bungie

Sony Interactive Entertainment

Sony Interactive Entertainment

FanDuel

FanDuel

Riot Games

Riot Games

Unity

Unity

Electronic Arts

Electronic Arts

Hasbro

Hasbro

PokerGO

PokerGO

Bungie

Bungie

Among Us

Among Us

Roku

Roku

2K

2K

Krafton

Krafton

BlazeTV

BlazeTV

Wizards of the Coast

Wizards of the Coast

Respawn Entertainment

Respawn Entertainment

Professional Bull Riders

Professional Bull Riders

Among Us

Among Us

Roku

Roku

2K

2K

Krafton

Krafton

BlazeTV

BlazeTV

Wizards of the Coast

Wizards of the Coast

Respawn Entertainment

Respawn Entertainment

Professional Bull Riders

Professional Bull Riders

And more: TVG · Visual Concepts · RiffTrax · Splash Damage · Velan Studios · Sumo Digital · 31st Union · Behaviour Interactive · Yuga Labs · 1047 Games · Hangar 13

Our expertise at work.

From backend services to server orchestration, we've worked on some of the largest-scale and most volatile projects in the tech industry.

651,000

peak concurrent users, against a plan of 250,000

A launch at 2.6 times its plan, with no outages

Online entertainment

A multiplatform launch was planned for 250,000 concurrent users. On launch day it peaked at 651,000, with no outages. We joined in the final months before launch to build the surge capacity: load testing, capacity planning and automated scaling on AWS.

Where it applies: Product drops, ticket sales, market opens, and any launch with a public date.

  • Load testing
  • Capacity planning
  • Auto-scaling

Different rules in every state, on one account system

Sports wagering

A regulated operator had to enforce each jurisdiction's rules on who could use the product and from where. We layered location-based access control onto its existing account systems nationwide, without replacing them.

Where it applies: Regulated finance, healthcare, licensed content, and anything with location-dependent rules.

  • Geo-fencing
  • Regulated access
  • Identity

One identity across an entire product portfolio

Global consumer brand

A company with a large portfolio of products needed one identity and access layer across all of them. We designed and built the central system, and every product and account is migrating onto it.

Where it applies: Multi-brand companies, post-merger consolidation, and any enterprise with identity sprawl.

  • Identity
  • Access control
  • Migration

Overnight growth, stabilized mid-crisis

Consumer multiplayer platform

Usage of a product exploded practically overnight, and its backend couldn't keep up. We were brought in mid-crisis and stabilized the system. We have built its services ever since, including real-time abuse monitoring across every platform it ships on.

Where it applies: Viral growth, sudden spikes after press coverage, and any system that outgrew its design.

  • Incident response
  • Abuse detection
  • Live operations

One shared backend for two flagship products

Global entertainment platform

Two flagship products run on the same core services, from identity to server orchestration and integrity enforcement. We build those services, and we moved them between on-premises data centers and the cloud. A major new launch went live on the same shared infrastructure.

Where it applies: Hybrid cloud, platform consolidation, and companies running several products on shared services.

  • Server orchestration
  • Cloud migration
  • Trust and safety

The SDKs other developers build on

Developer platform

We wrote voice, matchmaking and server-hosting SDKs and plug-ins for a major developer platform, across multiple engines. We also integrated those services for the platform's own customers.

Where it applies: Platform companies, API products, and anything other developers build on.

  • SDKs
  • Voice
  • Developer platforms

Holding up under active attack

Online multiplayer

A live product was under sustained cheating and DDoS attacks. We built a new backend to absorb the attacks and curb the cheating, and added anti-cheat and live-streaming integrations to a second product.

Where it applies: Fraud, bot traffic, DDoS, and any product someone is actively trying to break.

  • DDoS resilience
  • Anti-cheat
  • Integrity

Central services across a global product portfolio

Global live platform

We build central services, from accounts to server orchestration, across a portfolio of live products and their website. Our engineers are embedded with product teams on user progression systems.

Where it applies: Multi-product companies and teams that need shared services they don't have to rebuild for each product.

  • Accounts
  • Server orchestration
  • Embedded teams

A fixed ship date, every year

Annual franchise releases

We delivered backend, infrastructure and live features for consecutive annual releases of major titles. Each release shipped on a date announced well in advance.

Where it applies: Seasonal launches, annual product cycles, and regulatory deadlines.

  • Live features
  • Infrastructure
  • Release cadence

Streaming apps across platforms

Streaming media

We built over-the-top streaming apps with cross-platform entitlements, account migration and push notifications.

Where it applies: Subscription products, media companies, and any service that sells access across devices.

  • OTT
  • Entitlements
  • Account migration