
Sony Interactive Entertainment
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Sony Interactive Entertainment
FanDuel
Riot Games
Unity
Electronic Arts
Hasbro
PokerGO
Bungie
Among Us
Roku
2K
Krafton
BlazeTV
Wizards of the Coast
Respawn Entertainment
Professional Bull Riders
Sony Interactive Entertainment
FanDuel
Riot Games
Unity
Electronic Arts
Hasbro
PokerGO
Bungie
Sony Interactive Entertainment
FanDuel
Riot Games
Unity
Electronic Arts
Hasbro
PokerGO
Bungie
Among Us
Roku
2K
Krafton
BlazeTV
Wizards of the Coast
Respawn Entertainment
Professional Bull Riders
Among Us
Roku
2K
Krafton
BlazeTV
Wizards of the Coast
Respawn Entertainment
Professional Bull Riders
And more: TVG · Visual Concepts · RiffTrax · Splash Damage · Velan Studios · Sumo Digital · 31st Union · Behaviour Interactive · Yuga Labs · 1047 Games · Hangar 13
651,000
peak concurrent users, against a plan of 250,000
Online entertainment
A multiplatform launch was planned for 250,000 concurrent users. On launch day it peaked at 651,000, with no outages. We joined in the final months before launch to build the surge capacity: load testing, capacity planning and automated scaling on AWS.
Where it applies: Product drops, ticket sales, market opens, and any launch with a public date.
Sports wagering
A regulated operator had to enforce each jurisdiction's rules on who could use the product and from where. We layered location-based access control onto its existing account systems nationwide, without replacing them.
Where it applies: Regulated finance, healthcare, licensed content, and anything with location-dependent rules.
Global consumer brand
A company with a large portfolio of products needed one identity and access layer across all of them. We designed and built the central system, and every product and account is migrating onto it.
Where it applies: Multi-brand companies, post-merger consolidation, and any enterprise with identity sprawl.
Consumer multiplayer platform
Usage of a product exploded practically overnight, and its backend couldn't keep up. We were brought in mid-crisis and stabilized the system. We have built its services ever since, including real-time abuse monitoring across every platform it ships on.
Where it applies: Viral growth, sudden spikes after press coverage, and any system that outgrew its design.
Global entertainment platform
Two flagship products run on the same core services, from identity to server orchestration and integrity enforcement. We build those services, and we moved them between on-premises data centers and the cloud. A major new launch went live on the same shared infrastructure.
Where it applies: Hybrid cloud, platform consolidation, and companies running several products on shared services.
Developer platform
We wrote voice, matchmaking and server-hosting SDKs and plug-ins for a major developer platform, across multiple engines. We also integrated those services for the platform's own customers.
Where it applies: Platform companies, API products, and anything other developers build on.
Online multiplayer
A live product was under sustained cheating and DDoS attacks. We built a new backend to absorb the attacks and curb the cheating, and added anti-cheat and live-streaming integrations to a second product.
Where it applies: Fraud, bot traffic, DDoS, and any product someone is actively trying to break.
Global live platform
We build central services, from accounts to server orchestration, across a portfolio of live products and their website. Our engineers are embedded with product teams on user progression systems.
Where it applies: Multi-product companies and teams that need shared services they don't have to rebuild for each product.
Annual franchise releases
We delivered backend, infrastructure and live features for consecutive annual releases of major titles. Each release shipped on a date announced well in advance.
Where it applies: Seasonal launches, annual product cycles, and regulatory deadlines.
Streaming media
We built over-the-top streaming apps with cross-platform entitlements, account migration and push notifications.
Where it applies: Subscription products, media companies, and any service that sells access across devices.














