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Player Driven podcast
Mitch talks about the infrastructure layer that decides whether a launch works, his route into games from finance, and why he thinks backend engineering is about to matter well beyond games.
GamesIndustry.biz
A profile of the backend team behind several of 2026's biggest launches. It covers why Wolfjaw builds infrastructure for other companies instead of making its own products, and how staying embedded with clients for years pays off on launch day.
Game File
Stephen Totilo sits down with Mitch at DICE to talk about the company behind the online systems of Destiny 2, Marathon and more, and why the best backend work is the kind nobody notices.
GamesBeat
Mitch explains why so many studios hand off backend infrastructure, and why off-the-shelf backends rarely fit products built on custom technology.
University at Albany