All News Items

All of our press releases, interviews, and more, in chronological order.

Player Driven podcast

The game backend is 5% of the budget and 100% of the launch

Mitch talks about the infrastructure layer that decides whether a launch works, his route into games from finance, and why he thinks backend engineering is about to matter well beyond games.

The game backend is 5% of the budget and 100% of the launch

GamesIndustry.biz

"I'm not a creative. I like spreadsheets": the low-profile team that powers Marathon, Subnautica 2, NBA 2K, and more

A profile of the backend team behind several of 2026's biggest launches. It covers why Wolfjaw builds infrastructure for other companies instead of making its own products, and how staying embedded with clients for years pays off on launch day.

"I'm not a creative. I like spreadsheets": the low-profile team that powers Marathon, Subnautica 2, NBA 2K, and more

Game File

Meet Wolfjaw, a quietly important video game company

Stephen Totilo sits down with Mitch at DICE to talk about the company behind the online systems of Destiny 2, Marathon and more, and why the best backend work is the kind nobody notices.

Meet Wolfjaw, a quietly important video game company

GamesBeat

Wolfjaw Studios offloads backend infrastructure from game studios

Mitch explains why so many studios hand off backend infrastructure, and why off-the-shelf backends rarely fit products built on custom technology.

Wolfjaw Studios offloads backend infrastructure from game studios

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